Procedural transformation and grooming workflows for Houdini
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Procedural Transformation
3-stage morphing pipeline: Source → Guide Curves → Target. Coin object stacking with different sizes, VEX wrangles for point matching, noise-driven falloff for stagger effects, and quaternion orientation for animated instances.
Complete Houdini grooming workflow from mesh import to final render. Based on June Chevalier's comprehensive tutorial covering VDB, guide creation, hair generation, clumping, noise, and stray hairs.