Advanced Skeleton for Maya body rigging, Offset Parent Matrix for faster evaluation, auto-rigging tools comparison, weight painting best practices, and IK/FK systems.
MetaHuman body does NOT come with a rig in Maya โ Advanced Skeleton fills this gap.
Read Full Notes โ
๐ญ
Cascadeur Mocap Cleanup
Physics-based auto-posing, Gaussian/Butterworth filtering, IK/FK refinement, and export pipeline. Pipeline order matters: Auto-pose โ Smooth โ IK/FK Fix โ Manual Refine.
Raw Mocap โ Auto-Posing โ Smoothing โ IK/FK Fixes โ Manual Refinement โ Export
โ ๏ธ Over-smoothing kills organic motion โ use multiple light passes instead of one heavy pass. Always A/B compare with original.
Read Full Notes โ
Body vs face export pipeline, MayaโUnreal retargeting, noise filtering & jitter removal, footfall & contact correction, scale & skeleton matching.
โ ๏ธ THE Critical Distinction: Body = ROOT JOINT (standard FBX), Face = CONTROLLERS (Control Rig FBX) โ never mix these up!
Read Full Notes โ